Thalweg

Two people

We have worked together since 2021 and share one room, one server, and a long disagreement about tea. Everything we ship is made by the two of us.

How we work

One game at a time, and never a game we would not play ourselves. We prototype in the engine, not on paper, and we throw most of it away. Sound is in the room from the first week; it is not a layer we add at the end.

We do not crunch. The Long Tide shipped a year late and is better for it.

Press and speaking

We are glad to talk about the games, the tools, or how a studio this size stays solvent. Write to hello@thalweg.games and one of us will answer within a week.